November 19

Playable beta!


We’re officially in Open Beta! Now playable online, for free!
We’ve put a ton of work into the game since its birth at this year’s GGJ, and we’re happy to get it back out there again.

This Beta release is all about making a better game. We‘re going to use this time to refine gameplay, test out tweaks, and crush bugs as we find them.Because there will be bugs, oh yes. This will all be in response to player feedback – so if you’ve got something to say – please don’t be shy.

Most of all, though, it’s about sharing. Hope you like it

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August 11



SK Games have the good taste to include Adversarial Manifesto in the Interstate Arcade festival, showcasing a load of really interesting, creative multiplayer games from around the country. Starting in November, the Arcade will be doing week-long stopovers in Melbourne, Sydney, Brisbane and Perth.

We’re chuffed to be part of this, seriously it’s going to be good times.
More info closer to the date!

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July 24

New UI!

The game’s original interface, while functional, was thrown together by a sleep-deprived team in the final few hours of a 48 hour jam.

Now after lots of brainstorming and iteration, we’ve arrived at what we think is a pretty alright UI.


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July 24

Soundtrack Revealed!


Musician Michael Trott has been slaving away over a hot keyboard for us, and he’s given us a soundtrack that we’re genuinely really excited to be able to share. From the moment we approached him at this year’s Global Game Jam with the rather ambitious brief of “a few minutes of freeform beatnik jazz battle music (lol)”, Michael has been a joy to work with.

We’ve done a unique track for each level of the game (so far): the Streets scene evokes 70s cop funk (yeah!), and our Cinema lobby is a loving homage to classic spaghetti westerns. Our open-mic slam-night rocks to organ, guitar and flute jams, and the Gallery of Modern Art’s track is a chaotic fusion of string quartet, breakbeat, and questionable DJ’ing. Art!

Have a listen, and let us know what you think.

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